NoScriptEd: Assets

One more video on NoScriptEd, this time focused on Projects Assets.

As you already know if you watched the previous video, you can create MainScripts and SubScripts in NoScriptEd. And when a script starts to reference an external file, be it an XML, a .ini, an image, a table, or whatever else, it’s time to use assets.

Here is the video. Make sure you watch it in high res, with Subtitles.

And as usual, feel free to ask if you have any questions.

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Introducing NoScriptEd

NoScriptEd is a tool for automated builds and high level testing. Basically, it’s a box-based scripting language with no need for a single line of code. As a video is probably better than a full textual description, here is how to use NoScriptEd to create a full automated build, from clearing files, to building VS projects, obfuscating & signing binaries, and even building a setup and uploading it to a server.

 

 

For now, it is really a beta version, as there is still a lot to do. However, I included it to the Gametools Suite (with no licensing restriction). Feel free to try it, and let me know if there are features you’d like to have in the tool.

In a next post, I’ll show how to create a short script for app testing.

 

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GameTools: new release!

It took me much longer than I expected, but I am glad to announce a new GameTools release. With many fixes, of course, but also bigger features:

  • TexturePack is now part of the suite for free. Hopefully, I’ll try to bring more ready to use assets like these later on.
  • GXView now has a partial support for XNB 3DModels. There is still no preview (working on it), but it can extract to .OBJ. (animation not supported yet, but textures are.)
  • ScreenBuddy now works well on multiple displays, with a sharper preview, and a better handling of shortcuts
  • SLS is now used for the licensing

It took a while, but I also worked on a Box based scripting tool very useful for build & validation. I need to work a bit more on this, however I’m hoping to include it to the suite in not too long. Stay tuned!

 

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