GameTools: new release!

It took me much longer than I expected, but I am glad to announce a new GameTools release. With many fixes, of course, but also bigger features:

  • TexturePack is now part of the suite for free. Hopefully, I’ll try to bring more ready to use assets like these later on.
  • GXView now has a partial support for XNB 3DModels. There is still no preview (working on it), but it can extract to .OBJ. (animation not supported yet, but textures are.)
  • ScreenBuddy now works well on multiple displays, with a sharper preview, and a better handling of shortcuts
  • SLS is now used for the licensing

It took a while, but I also worked on a Box based scripting tool very useful for build & validation. I need to work a bit more on this, however I’m hoping to include it to the suite in not too long. Stay tuned!

 

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Hôtel les Gabarres

Hotel les Gabarres
Hotel les Gabarres

I recently helped Aurélie to update her website (well, not being a designer, I mainly reconnected a responsive html5 template with a simple backoffice to let her edit her own content).

Anyway, the new website is online now, and doesn’t look too bad. If you’ve never been to southwest of France, this place is really great for family vacations.

Hotel Les Gabarres: the website

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Simple .NET library to display graphs

Hi everyone,

An example of graph
An example of graph

A very short post to share this first draft of a simple .net library to handle graphs. It allows to add nodes, pins, connections, and events on the graph. Some properties and events are directly accessible through the properties/events pane in visual studio.

It’s probably missing a lot in terms of functionnalities, however the below features are already there:

  • Nodes, Pins and Connections manipulation (Add, modify, remove)
  • Selected state, selectors (click, rectangle…)
  • Events (click, double click, picking on the connections)
  • So far, the nodes are only boxes, and only contains a main and sub titles. However, there might be other shapes later, with a way to customize the nodes content.

I’m using this component in a scripting tool I’m planning to add to the GameTools release.

If you find this component handy, or if you have feedbacks about it, don’t hesitate to let me know.

 

Download

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Projects Update

Hi everyone,

I uploaded today a first version of EasyBiz, a small tool I made for managing my activity as Auto-Entrepreneur. It handles invoicing, customers, transactions, reporting, and even comes with a paypal integration. I’ll try to update it with a plugin for tax declaration (Net-Entreprise connector) soon. More info on the project page.

Aside of that, I’ve been working on a refresh of Gametools. Many bugfixes, but also a complete redesign of some of the apps. The most drastic modification is the introduction of a tool to generate and manage icons collections. (the idea is to be able to apply a modification such as the icon background or the icon shape on the whole set automatically). All of this as much vectorial as possible, and with spritemapping capabilities (so it should replace the current spritemapper). I hope to be able to upload a first version after eastern vacations.

Easybiz
Easybiz

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Simple Licensing Solution : new license!

Hi everyone,

I’m glad to introduce SLS: a licensing (and free) licensing solution. I’ve been working on it for about 3 years now, and it has been used by a french SME almost since the beginning (thank you if you read this).

I didn’t think of a community license when I started this project, but I finally changed my mind. So SLS now comes with a completely free community license. There will be limitations in term of number of products/license you can generate, however it should be far enough for indies.

I created a page on this blog about SLS. There isn’t much information now, but i’ll update it soon. Try it out!

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