I’m glad to announce the release of GameTools 1.2. As explained in a previous post, the biggest modification is the support of XNA 4.0. GXView has been completely reshaped, and so was the core of the suite.
Another major modification was the licensing model. Until now, the suite had an unlimited trial, and a “pay what you want” license. I decided to keep the “pay what you want”, but to remove the unlimited trial. Several features will now require a valid license to work. On the other hand, the annoying screen was removed, and all the experimental features will remain license free.
I am now working on the next release. Several issues have been reported during the beta, so my priority is to fix them. I also need to update the documentation, and to add software description on the website. Based on my own needs, I had several idea for the next release of gametools: Here below are projects I already prototyped/thought about.
- – A license manager (something you can use to protect your software, and generate license keys)
- – An automated builder, to allow you to simply batch build big projects
- – A php based versionning/source control system
- – A tool to easily create 3D boxes (like the gametool box here above) and other icon/images.
Don’t hesitate to tell me what you would like to see in the suite.
The homepage of the project didn’t change: http://gruaz.net/projects/gametools. You can download the latest version from this page.
Finally, I would like to thank all the people who sent money, even when the suite was still in a beta state. It really helped!