Aerial Heroes follow up

Things are going a bit slower on the project, but I’m glad to say the dev didn’t stop. On the contrary, I could work on the side editors, and really improved the heightmap editor.

Now, aside from the common features (such as raise/lower, add noise/smooth), the editor can compile your map directly into an XNA 3.1 asset (.xnb), generate a TeapotWare compatible world (xml), and run the world player to give you a better idea of what you’re designing. The UI also changed a lot, and it’s now much easier to use the tool.

There are still things I need to fix, but I’m now considering to sell it online. There will be a fully functionnal trial version, and the price should not be higher than 10 euros, so it could be affordable for any indie.

However, I’d like to run a beta before the first official release. If you’re interested, let me know and I’ll send you a version. Of course, every beta-tester will get their own licence key.

Download the trial version

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Heightmap editor

In order to create the landscapes of Aerial Heroes, we had to search for heightmap generators. And oddly, there isn’t that many editors freely available out these.

So here is the one I made for the project. It is fairly simple, and will be improved soon, but it can be enough if you’re looking for the same thing.

Download HMEdit

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