GameTools: new release!

It took me much longer than I expected, but I am glad to announce a new GameTools release. With many fixes, of course, but also bigger features:

  • TexturePack is now part of the suite for free. Hopefully, I’ll try to bring more ready to use assets like these later on.
  • GXView now has a partial support for XNB 3DModels. There is still no preview (working on it), but it can extract to .OBJ. (animation not supported yet, but textures are.)
  • ScreenBuddy now works well on multiple displays, with a sharper preview, and a better handling of shortcuts
  • SLS is now used for the licensing

It took a while, but I also worked on a Box based scripting tool very useful for build & validation. I need to work a bit more on this, however I’m hoping to include it to the suite in not too long. Stay tuned!

 

Gametools update!

new release of gametools (1.6.0).

  • – Wider support of texture format (from XNB assets)
  • – Several bug fixed (GXView UI mainly)
  • – Licensing system now using SLS
Working on the 3D model exports. It should be available in the next release. If you got a license for GameTools less than a month ago, contact me and i’ll send you a new one.
As usual, the download link is on the below page




Gametools 1.5 Released!

Months after the initial release of gametools, I am very pleased to announce the release of the 1.5 version.

What changed? Not much, but a lot in the same time. The biggest modification was in the XNB support. Files are now parsed directly, not loaded in an XNA app to extract things. As a result, many limitations of the 1.0 version were fixed. (loading an asset on a different platform or with different profile for instance). It changed a lot the architecture of GXView. GXView is more stable, and a wider selection of XNB is viewable.

SpriteFont and Audio can now be previewed/extracted! And I expect to be able to load/extract 3D models and cubemaps really soon.

HMEdit can now generate normal maps (here above). So the tool is not only dedicated to landscape generation, but can help you to create good looking materials.

And ScreenBuddy can now batch-create thumbnails. (Useful to create thumbnails out of a folder containing images, or to generate websites thumbnails)

The licensing terms did not change, nor the download page. I want to warmly thank every donator. It really helped to keep this project alive, and I hope you will like this new version.

The download page: here

GXView 1.0.2b available, testers welcome!

Hello everyone, and Happy new year!

I improved a little GXView, and here is the latest version! Here below are the key features:

Image manipulation

  • – resize (bicubic, linear or no interpolation)
  • – very straightforward cropping function
  • – undo-redo
  • – rotate
  • – save as…
  • – compile as XNB asset
  • – next/prev image (like the windows image preview)
  • – screen captures
  • – Useful infos : coordinates, RGB, YUV…

3D viewer

  • – Loads FBX, .X or compiled XNB
  • – Compile into XNB
  • – Display useful info (polygon counter, face counter…)

XML

  • – Simple XML Editor/Viewer

3D Environment

  • – Heightmap generator (perlin)

The video capture is still in progress, and the 3D env should evolve a lot soon.