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      • A simple Java Applet : Arkanoid
        • Java Arkanoid Demo
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      • April ’07
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Illustration of a bird flying.
  • GameTools 1.0 released!

    After weeks of tuning, the final release of gametools 1.0 is now available. The biggest difference with the release candidate is the addition of a UI layout editor. I’d like to thank particularly Michael Deforge for his work (icons, design). More info about the projects, and download links on this page

    September 29, 2010
  • GameTools 1.0 Release Candidate

    Hi everyone I’m glad to announce the first release candidate for gametools. There might be several small fix in the release, but it should be close to the final release. More info and the download links are available here Any feedback is welcome.

    August 26, 2010
  • Gametools suite

    I was asked several times to update GXView to support XNA 3.1. And these days, I’ve a little more time, so I decided to check/update the tools I made and to release a package of those. Gametools 1.0 should come in a couple of weeks now, and will contain: * – GXView (.xnb viewer/converter) *…

    August 2, 2010
  • Aerial Heroes follow up

    Things are going a bit slower on the project, but I’m glad to say the dev didn’t stop. On the contrary, I could work on the side editors, and really improved the heightmap editor. Now, aside from the common features (such as raise/lower, add noise/smooth), the editor can compile your map directly into an XNA…

    July 18, 2010
  • Heightmap editor

    In order to create the landscapes of Aerial Heroes, we had to search for heightmap generators. And oddly, there isn’t that many editors freely available out these. So here is the one I made for the project. It is fairly simple, and will be improved soon, but it can be enough if you’re looking for…

    June 25, 2010
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